Winter Valley is one of my favorite maps. It’s small, has lots of cover and tricky sniping spots if you ever need to defend against the ever so sneaky rushers. Getting killed in this map is very costly, as you can move halfway across the map in the time it takes for your opponent to respawn. At the beginning for instance, I managed to keep the enemy confined to their spawn area, giving my teammates a free path to run back to our base with the enemy intel. To some this might be considered spawncamping, but as I’m not killing them at their exact respawn location and making them have to run towards me to kill me, I’m considering it proper defending.