As explained in my previous Ace of Spades post, it takes a while to be able to record a full match. Mostly because of the current state of the kicking system, as it is unbalanced and favours griefers and other annoying people.
The video below is an example. It takes just over 5 minutes of gametime to receive a kick for “hacking”. It is initiated by the two green enemies I managed to kill first, mainly because of their inability to aim. You see them leave the match a few moments after, only to return roughly 2 minutes later, joining my team instead. They must hold a grudge, as it didn’t take long for the kickvote to be started. First one failed, and the second succeeded, quickly ending my gaming session on this map.
Weird part is that the second vote can be send seconds after the first vote towards the same person. This means that between the whole enemy team, initiating a votekick can be unending, ultimately resulting in a kick as interest in voting against the kick wears off quickly. Not to mention the weird balance between those in favor and those against it, as it seems it’s only based on the amount of votes given in favor of the kick.
I will be using this post in my feedback thread on the Ace of Spades forum aswell (haven’t created it yet), to hopefully be able to have the voting system changed or at least tweaked to create a fair balance between the ability to kick real griefers and hackers, while avoiding abuse.