Winter Valley is one of my favorite maps. It’s small, has lots of cover and tricky sniping spots if you ever need to defend against the ever so sneaky rushers. Getting killed in this map is very costly, as you can move halfway across the map in the time it takes for your opponent to respawn. At the beginning for instance, I managed to keep the enemy confined to their spawn area, giving my teammates a free path to run back to our base with the enemy intel. To some this might be considered spawncamping, but as I’m not killing them at their exact respawn location and making them have to run towards me to kill me, I’m considering it proper defending.
When I’m being recognised in an Ace of Spades match it’s usually in a negative way. Either some players are convinced my aiming ability can only be achieved by using a cheat, or are blaming the anti-cheat engine to not correctly identify my eye-hand coördination. Maybe it has to do with the Classic CTF gamemode itself, as everybody has the same weapons creating a very balanced experience. With peoples pride, it’s easy to blame cheats, hacks or any other excuse rather than to take a moment and look at their own gameplay.
Luckily there are some that know I’m good at this game, or at least the Classic CTF gamemode. Knowing some of my moves, they join the enemy team at times trying to counter my playstyle, or join forces to steal the enemy intel that much quicker. Below is one of those matches. Joined by MeatNTwoVeg (engineer of intel snatching), [LP] The Strange Sandvich (mindless charger) and Nodwar (deadly sniper), we were able to take on Hiesville.
As explained in my previous Ace of Spades post, it takes a while to be able to record a full match. Mostly because of the current state of the kicking system, as it is unbalanced and favours griefers and other annoying people.
The video below is an example. It takes just over 5 minutes of gametime to receive a kick for “hacking”. It is initiated by the two green enemies I managed to kill first, mainly because of their inability to aim. You see them leave the match a few moments after, only to return roughly 2 minutes later, joining my team instead. They must hold a grudge, as it didn’t take long for the kickvote to be started. First one failed, and the second succeeded, quickly ending my gaming session on this map.
Weird part is that the second vote can be send seconds after the first vote towards the same person. This means that between the whole enemy team, initiating a votekick can be unending, ultimately resulting in a kick as interest in voting against the kick wears off quickly. Not to mention the weird balance between those in favor and those against it, as it seems it’s only based on the amount of votes given in favor of the kick.
I will be using this post in my feedback thread on the Ace of Spades forum aswell (haven’t created it yet), to hopefully be able to have the voting system changed or at least tweaked to create a fair balance between the ability to kick real griefers and hackers, while avoiding abuse.
It took me a while to record a valid gaming session. Most of the time I’m not “allowed” to finish a round, as people are under the impression my gaming style can only be achieved by using hacks. As a result, I often get kicked from the server, which makes me unable to return to the match. But more on that topic in my next Ace of Spades post.
The following match was played on one of my favorite maps. I joined the match quickly on the blue team (go blue!) and managed to grab the intel quickly. Didn’t make it back into our base, but at least the intel was on our side of the map and very close to our base. It took a bit of convincing for our team to pick up the intel and secure it, while I sneaked towards the green base for another intel grab ‘n run attempt. Enjoy the video.
I’ve been playing a lot of Ace of Spades lately. A voxel based FPS with a few different game modes, and the key ability to destroy and place blocks yourself to create secret passageways into the enemy base or giant castles to defend against an enemy attack.
One of the game modes I enjoy most is Classic CTF. Each team has a suitcase they need to protect (otherwise known as ‘Intel’) with each player having the exact same gear; a rifle, a spade and multiple grenades. Restocking health, ammo and grenades can be done at your army tent (home base) in case you run out. First team to take the enemy intel and bring it back to your own base five times is declared the winner.
Below is a video of me playing on the Bridge-map with the middle (and only) bridge destroyed. I’ve cut out the boring parts (from respawn to respawn) to hopefully create a watchable video. No commentary or music, just the game itself. Quality is a bit low as I had chosen the wrong bitrate, but unfortunately I can’t re-encode it as I removed the original footage as soon as the rendering was complete. Enjoy the video, and let me know if you have any hints or tips.